Your Squad
🌍 Global Leaderboard
Beat {TARGET} first - then compete against the best.
Daily board resets at midnight UK time. The top 3 lock into Hall of Fame at day's end.
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|---|---|---|---|---|---|---|
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Scoring Guide
Chemistry & scoring
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Scoring Guide
Chemistry & scoring
Your final score combines squad rating, chemistry, your manager, and what you do across the simulated season. Target 1350.
⭐ Squad Total
Every player card has a rating (e.g. 87). Add all 11 together, then layer on chemistry bonuses.
🧠 Manager Rating
Your manager's overall rating (e.g. +92) is added straight to your squad score on top of chemistry.
🏟 Team Chemistry (per club)
Cards link by shared clubs — it doesn't matter if they were there at the same time. Torres (Chelsea 2013) and Milner (Man City 2015) both played for Liverpool at some point, so they form a Liverpool link.
| Group size | Bonus |
|---|---|
| ×2 | +6 |
| ×3 | +18 |
| ×4 | +36 |
| ×5 | +60 |
| ×6+ | +90(cap) |
No single club bonus ever goes above +90. Players can only build Chemistry for one team at a time.
Example: Salah is in your squad, linked with Mané and Van Dijk at Liverpool. If Terry at Chelsea was then drafted, because Salah is contributing to a larger chemistry pool at Liverpool, a Chelsea link between Terry and Salah will not be formed.
If the number of Chelsea chemistry links were to surpass the number of Liverpool's, Salah would stop contributing to Liverpool and start contributing to Chelsea, leading to a larger chemistry bonus.
You're always in control of your chemistry path when selecting players — but keep in mind that the engine will automatically move your players into their largest scoring groups for you in order to score as high as possible.
Your manager always adds to the nation cluster of their country. For clubs, they'll contribute to the highest scoring club group that they've managed. Same +90 cap applies.
Chemistry doesn't just add points — it also gives your XI a hidden on-pitch boost during the season simulation.
🌍 Nation Chemistry (per nation)
Cards link by shared nationality. Same bonus scale as team chemistry:
| Group size | Bonus |
|---|---|
| ×2 | +6 |
| ×3 | +18 |
| ×4 | +36 |
| ×5 | +60 |
| ×6+ | +90(cap) |
No team or nation group can earn more than +90. Your manager also adds their nationality to the nation pool, same +90 cap.
Chemistry doesn't just add points — it also gives your XI a hidden on-pitch boost during the season simulation.
⚽ League Points & Bonuses
3 per win, 1 per draw across 38 matches. Max +114 league points, plus the season bonuses below.
| Bonus | When | Points |
|---|---|---|
| 🛡 Invincibles | Zero defeats all season | +25 |
| 💯 Centurion | 100+ league points | +20 |
| 🧤 Golden Glove | Fewest goals conceded | +10 |
| 👟 Top Scorer | Your striker leads the league | +10 |
| Total bonuses | All four achieved | +65 |
| League maximum | 114 pts + bonuses | 179 |
Target 1350
Rules of the game
How to Play
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Rules of the game
How to Play
① Positions
Players slot where they belong
Every card has a fixed set of positions it can play. A natural CB won't drop into your CAM slot — you can only place each player in roles they're rated for. Pick your formation, then build the XI that fits.
② The Stuck system
Never softlocked
If a spin gives you a roster with no valid pick for the slots you still need, the game flags you as Stuck. You get a free re-spin, or you can shuffle players already on the pitch into legal positions to open the slot back up. No dead ends.
③ January Transfers
Mid-season shake-up
Enable the January window before kick-off and at the halfway point you'll get a transfer spin. The signing must be able to play the exact slot being vacated — no playing out of position.
But transfers swing both ways: for every player in, one of yours goes out — and you don't get to pick who leaves. Choose wisely.