Welcome, Director of Football.
Every Director of Football starts with a mystery war chest. Reveal yours to begin building.
Scoring Guide
Chemistry & scoring
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Scoring Guide
Chemistry & scoring
Your final score combines squad rating, chemistry, your manager, and what you do across the simulated season. Target 1350.
β Squad Total
Every player card has a rating (e.g. 87). Add all 11 together, then layer on chemistry bonuses.
π§ Manager Rating
Your manager's overall rating (e.g. +92) is added straight to your squad score on top of chemistry.
π Team Chemistry (per club)
Cards link by shared clubs β it doesn't matter if they were there at the same time. Torres (Chelsea 2013) and Milner (Man City 2015) both played for Liverpool at some point, so they form a Liverpool link.
| Group size | Bonus |
|---|---|
| Γ2 | +6 |
| Γ3 | +18 |
| Γ4 | +36 |
| Γ5 | +60 |
| Γ6+ | +90(cap) |
No single club bonus ever goes above +90. Players can only build Chemistry for one team at a time.
Example: Salah is in your squad, linked with ManΓ© and Van Dijk at Liverpool. If Terry at Chelsea was then drafted, because Salah is contributing to a larger chemistry pool at Liverpool, a Chelsea link between Terry and Salah will not be formed.
If the number of Chelsea chemistry links were to surpass the number of Liverpool's, Salah would stop contributing to Liverpool and start contributing to Chelsea, leading to a larger chemistry bonus.
You're always in control of your chemistry path when selecting players β but keep in mind that the engine will automatically move your players into their largest scoring groups for you in order to score as high as possible.
Your manager always adds to the nation cluster of their country. For clubs, they'll contribute to the highest scoring club group that they've managed. Same +90 cap applies.
Chemistry doesn't just add points β it also gives your XI a hidden on-pitch boost during the season simulation.
π Nation Chemistry (per nation)
Cards link by shared nationality. Same bonus scale as team chemistry:
| Group size | Bonus |
|---|---|
| Γ2 | +6 |
| Γ3 | +18 |
| Γ4 | +36 |
| Γ5 | +60 |
| Γ6+ | +90(cap) |
No team or nation group can earn more than +90. Your manager also adds their nationality to the nation pool, same +90 cap.
Chemistry doesn't just add points β it also gives your XI a hidden on-pitch boost during the season simulation.
β½ League Points
3 per win, 1 per draw across 38 matches. Maximum +114 league points.
In Seasons mode there are no league-achievement bonuses (no Invincibles, Centurion, Golden Glove or Top Scorer). Your score is pure squad rating + chemistry + manager + league points. Ignored placeholder to preserve computed max: 65179
Target 1350
Chips & Scenarios Guide
Every chip & scenario, explained
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Chips & Scenarios Guide
Every chip & scenario, explained
At the end of every season you'll open 3 Mystery Boxes β always at least one Chip and one Scenario. Chips help you, scenarios test you. You can hold up to 5 chips at a time.
π Chips (11)
Play them when the moment is right.
Mr Persuasive
Convince a wantaway star to stay. Blocks a Poaching or Unhappy Camper.
The Resolver
Diffuse a dressing room bust-up. Nobody leaves.
Favouritism
Fast-track one player β use all 4 development spins on them in one window.
Growth Spurt
Guarantee a +6 on your next sub-85 development spin.
Captain Fantastic
Your captain scores DOUBLE chemistry for the next season.
Contacts
You've arranged some private facilities. Cancels a Training Ground Repairs shutdown.
Oil Money
New ownership doubles your current transfer bank on the spot.
Upset the Big Boys
Every spin in your NEXT transfer window pulls from the Big Six only.
Travel Buddies
Sign up to 3 players from the same spin β no re-roll needed.
Smooth Talker
Charm the board β reset your expectation warnings to zero.
Window Shopper
Doubles transfer re-spins forever β 10 in Summer, 6 in January.
β‘ Scenarios (15)
Rolled from Mystery Boxes β some can be resolved with a chip.
Greener Grass
Your manager has walked. Appoint a replacement (free) next season.
Financial Crisis
Auditors are circling. Prize money is cut by 50% for the next 3 seasons.
Poached
One of your stars is off to that Spanish club in white. Bank his fee and get one extra transfer next window.
π‘οΈ Resolved by π€ Mr Persuasive
Stadium Repairs
The East Stand needs work. Your bank is sliced by 10%.
Financial Takeover
New owners just landed. Next season's prize money is DOUBLED.
Holiday Time
Off to the beach. Nothing to report β see you next season.
Attitude Problems
One starter's ego runs wild β they lose 4 rating. Permanently.
Bust-up!
Two starters can't share a dressing room. Pick who leaves β bank the fee + 1 extra transfer.
π‘οΈ Resolved by ποΈ The Resolver
Training Ground Repairs
Pitches are being re-laid β no player development next pre-season.
π‘οΈ Resolved by π Contacts
Poached(The German team in Red)
The German team in Red want your star. Bank his fee and get one extra transfer next window.
π‘οΈ Resolved by π€ Mr Persuasive
Poached(The French team in Blue)
The French team in Blue want your star. Bank his fee and get one extra transfer next window.
π‘οΈ Resolved by π€ Mr Persuasive
Player Retirement
A club legend hangs up their boots. You lose the player β but pick up 1 extra transfer + 2 re-spins.
Unhappy Camper
A key player wants out. Convince them with Mr Persuasive β or bank the fee.
π‘οΈ Resolved by π€ Mr Persuasive
Dressing Room Crisis
The manager simply had to go β several players walk with him. Next window: extra slots and transfers to rebuild.
Identity Crisis
The board have forced through a change in formation. "It's what the fans want."
How Mystery Boxes work
- 3 boxes per season: at least 1 chip + 1 scenario. Third box is a mix (Holiday Time can appear a few times per run).
- Chips fill your inventory (max 5). Swap or discard incoming chips when full.
- Season 1 excludes late-game chips like Window Shopper. Those unlock from Season 2 or 3.
- Some scenarios (Greener Grass, Identity Crisis) change your setup for next season β the pre-season dashboard highlights any active effects.